

Other objectives could be the organisation CEO coming to mooch around the place (so hygiene and attractiveness must be of high standard), a certain number of staff might require being trained up to gain new abilities, or staff happiness might need to be sitting above a threshold. This usually involves successfully fixing up a sudden influx of citizens with a particular problem, which has the potential to place extra stress on the hospital if you aren't keeping on top of things. When the hospital gets up and running in a functional way, with money being brought in successfully, you can concentrate on the individual tasks each level asks of you in tandem with curing the bizarre illnesses patients come in with.

By manually pausing or speeding up time, you can give yourself the break necessary to think about planning and work out where attention needs to be turned to. A lot of care must be taken to establish which types of medical rooms need to be built, which types of staff should be hired, what to train these employees in so that they churn out the best performances, the prices of care and salaries of staff, and a whole lot more. Loans can be taken out in desperation, but that doesn't always solve the problem and can even make things worse. It is so easy to end up in debt and for it to spiral out of control to the point it seems impossible to pull yourself out of that hole. There is certainly a knack to the way players must try to stay afloat as the ultimate healthcare organisation administrator.
TWO POINT HOSPITAL SWITCH ESHOP PRICE PATCH
It used to be that the software would crash completely during long play sessions, although that looks to have been ironed out in a recent patch (fingers crossed it stays that way).

That said, the game has a tendency to pause or freeze for a good few seconds at random times, especially upon resuming play from the Switch home screen. In general, gameplay operates smoothly, and the freedom to rotate the camera, move it around, and zoom in with the analogue sticks means it is effortless to keep tabs on what is going on around the hospital that has taken shape. Even if it might get too fiddly to drag and drop items and build rooms with it, its potential use as a camera tool or to scroll through menus and lists at speed could have worked well. The touch screen is null and void, too, which feels like a missed opportunity in some ways. Small text can be difficult to read, especially in handheld mode, and the lack of options for that is a big shame. The nature of these titles means they will perform and work better with a mouse and keyboard, but the process is replicated as good as it can be on console, despite some gripes here and there when placing objects or trying to pick up a staff member. Even for an inexperienced simulation player, the tutorials and tools for building are simple enough, working decently with a controller. Whether you have had any experience of caring for others that are sick, have worked in hospitals and are privy to the day-to-day running of such a workplace, or just enjoy management sims, this Theme Hospital spiritual successor is the ideal time sink to play in short bursts or for long stretches.Īs detailed in Cubed3's review of the standard game last year, it is rather easy to get stuck in and building your very first hospital.

Of course, the release of Two Point Hospital on Switch was not supposed to coincide with a real-life pandemic, but its light-heartedness and brilliant sense of humour offered a necessary dose of positivity in relation to the world of healthcare, as well as a sort of escapism from the harsh reality of it. If there is one thing that has come out of the past year, it is everyone suddenly becoming an expert in the field of life-threatening viruses.
